A native, high-performance GLSL live-coding engine written in Rust.

shadecore is designed to function as a live-coded visual instrument, where shaders, control mappings, and output routing remain mutable during execution.

Supported outputs

Project Structure


shadecore/
├─ src/
│  └─ main.rs              # Core engine loop
├─ native/
│  ├─ spout_bridge/        # C++ Spout2 bridge (Windows)
│  ├─ syphon_bridge.m      # Objective-C Syphon bridge (macOS)
│  └─ syphon_bridge.h
├─ vendor/
│  └─ Syphon.framework     # Vendored macOS framework
├─ assets/
│  ├─ params.json          # Parameters + MIDI schema
│  ├─ output.json          # Output routing & hotkeys
│  ├─ output_ndi.json      # NDI-specific configuration
│  └─ shaders/
│     ├─ default.frag
│     └─ present.frag
├─ build.rs                # Native linking & platform logic
└─ Cargo.toml