videobeaux

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The friendly multilateral video toolkit built for artists by artists.

View the Project on GitHub schwwaaa/videobeaux

digital_boss

Description

Applies a “busted Game Boy–style digital boss” effect to the video — producing harsh bitmap artifacts, limited 8-bit tonal mapping, flicker, false edges, and unstable block transitions reminiscent of corrupted handheld-console graphics.
The effect aims to evoke a glitched, retro, boss-fight visual language.

Purpose

digital_boss is intended for creators who want to:

How It Works

  1. Palette Reduction
    The image is remapped into a restricted tonal palette similar to classic handheld consoles.
  2. Block Artifacting
    Block-based distortions mimic corrupted tiles or unstable frame buffer graphics.
  3. Edge Reinforcement
    Contours are emphasized in a way similar to sprite outlines or tile boundaries.
  4. Temporal Instability
    Slight flicker or jitter introduces the feel of a malfunctioning digital system.
  5. Encoding
    Output uses global Videobeaux encoding settings (codec, CRF, pixel format, presets).

Program Template

videobeaux -P digital_boss \
  -i input.mp4 \
  -o output.mp4

Arguments

Real World Example

videobeaux -P digital_boss \
  -i myvideo.mp4 \
  -o digital_boss_styled.mp4

Program Output

Technical Notes

Quality Tips