System diagrams for the render pipeline, graph topology, signal flow, and I/O architecture.
Every component in a running scheng instrument and how they relate to each other.
What happens every single frame, in order. The render loop never blocks — inputs that fall behind drop frames gracefully.
How nodes connect. Any output can feed any input. The graph compiles to a topologically sorted execution plan each frame.
How a MIDI CC message becomes a shader uniform value — with optional smoothing to remove steppy artifacts.
Three complete real-world signal chains from input to output.